This book in the Citybook series focuses on nighttime businesses, NPCs, and scenarios. From the front cover: A game-master’s aid for all. Deadly Nightside is a dark and dangerous excursion into the seedier section of Since CityBook III is a generic role-playing aid, no game specific statistics for. Citybook III has 7 ratings and 1 review. Jerry said: If you are looking for some unique establishments for the Gotham side of your fantasy metropolis thi.
|Published (Last):||6 May 2009|
|PDF File Size:||16.94 Mb|
|ePub File Size:||5.23 Mb|
|Price:||Free* [*Free Regsitration Required]|
Deadly Nightside Citybook IV: Deadly Nightside Citybook 3 by Michael A.
But a great deal will still work with that. The books aim to keep assumptions about the nature and form of fantasy pretty generic. Paperback92 pages. Two pages follow laying out the excellent generic description system for the book. Caroline Mars marked it as to-read Aug 17, Open Preview See a Problem? NPC write ups focus on personalities and plot elements. They are also moderately interlocking but should be easily reskinned for your own dark cities.
David Maple nightsidd it Mar 29, They come complete with maps so that they may be infiltrated by fantasy James Bonds. Simon Sullivan marked it as to-read Sep 03, She opts for all inked and dark line images instead greyscale figures.
Others are notable fantasy authors, like Jennifer Roberson and Dennis L. Sourcebook detailing people, organizations and establishments for the more dangerous sections of a city, useable with most fantasy rpgs. Each entry is usually at least three pages, usually more.
CB III hits its mark and offers plenty of trouble for your players.
Erin niightside it it was amazing Jun 27, Fighters, duelists, rogues and the like can be entertained and hooked by offering them a kind of dojo. Not realizing social dangers can be just as potent as physical ones. Deadly Nightside covers the darker corners of fantasy cities. The Steel Man and his people ought to be scary.
These can easily be nightsidr or ignored. Nearly everyone has great hooks and plot elements. Each volume presents generic businesses, locations, and organizations for a fantasy city.
Citybook III: Deadly Nightside
GMs who want to just use a single business will find it easy to pull one out. Each book usually offers a set of links and threads to make it easy for the GM to connect different establishments together and create larger stories. Hannu Kokko added it Aug 30, But if I can get them into town, they will fly cityboook every direction- going off to take care of business, follow up on clues, talk to important NPCs.
And I expect the areas PCs will most likely be interacting with. Finally The Cittbook Man is awesome.
Citybook III: Deadly Nightside | Rules | Forum | BoardGameGeek
Mark Gaulton marked it as to-read Mar 17, Want to Read Currently Reading Read. These reproduce better and look awesome. Dacarson added it Jun 24, Most include clear maps and layouts with clear icons. Thanks for telling us about the problem. Nov 18, Jerry rated it really liked it Shelves: While the books are written nightsidde specific system mechanics, they offer guidelines for important details.
Michael von Sacher-Masoch rated it liked it Jun 24,